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3D Audio
Electronic Music
Composition

“sound AS space” — Interview with Gerriet K. Sharma from spæs lab Berlin

Gerriet K. Sharma works where sound stops coming from speakers — and starts shaping space itself. In this interview, the composer and co-founder of spæs Lab Berlin talks about the IKO loudspeaker system as a genuine instrument, the persistent gap between technical progress and artistic practice, and why 3D Audio means far more than a marketing promise. A conversation about the sculpturality of sound, the future of spatial aesthetics — and the questions nobody in the spatial audio scene is asking out loud yet.

Umanesimo Artificiale
Umanesimo Artificiale
April 14, 2026
19 min read
“sound AS space” — Interview with Gerriet K. Sharma from spæs lab Berlin
Reflections on The Routledge Companion to the Sound of Space
Public Space
Electroacoustic music
3D Audio

Reflections on The Routledge Companion to the Sound of Space

The Routledge Companion to the Sound of Space is a comprehensive collection of essays and accompanying sonic material written by practitioners and researchers across a wide range of disciplinary fields, addressing both the current state and future trajectories of works where sonic and spatial practices intersect. The volume was edited by myself, an architect, composer and academic, alongside Prof. Jane Burry (University of Adelaide) and Prof. Mark Burry (University of Melbourne), both architects whose work similarly operates across disciplinary boundaries.

Emma-Kate Matthews
Emma-Kate Matthews
From Semantics to Trajectories: Reimagining the Spatial Audio Workflow with Generative SPATAI
Audiosoftware
3D Audio

From Semantics to Trajectories: Reimagining the Spatial Audio Workflow with Generative SPATAI

What if you could speak to your panner? SpatAI turns "make a chaotic spiral" into real-time control data, effectively replacing manual labor with algorithmic performance. We analyze how this tool uses AI to bridge the gap between language and spatial object management.

Sinan Bökesoy
Sinan Bökesoy
Spatial Audio – A Free Practical Guide for Audio Creators
Electronic Music
3D Audio

Spatial Audio – A Free Practical Guide for Audio Creators

For anyone with basic audio production knowledge, this free course opens the door to spatial audio. Learn principles, psychoacoustics, and creative applications through interactive lessons and real-world case studies, exploring Ambisonics, Dolby Atmos, and beyond.

Daniel Deboy, Karolina Jaruszewska, Jens Ahrens
Daniel Deboy, Karolina Jaruszewska, Jens Ahrens
Immersive Audio in Latin America: Talent Isn’t the Problem
Electronic Music
Audiosoftware
3D Audio

Immersive Audio in Latin America: Talent Isn’t the Problem

A data-driven diagnosis of the LATAM immersive scene. This article maps technical frictions, the reality of borrowed hearing, and the survival workflows professionals use to navigate a system not designed for their context.

Sol Rezza
Sol Rezza
ECHO Project: A New Chapter in Immersive Orchestral Recording
Audiohardware
3D Audio

ECHO Project: A New Chapter in Immersive Orchestral Recording

Step inside the orchestra. The ECHO Project offers a rare open-access look at immersive recording at AIR Studios. Featuring the London Contemporary Orchestra, Volker Bertelmann and top audio engineers, explore the story behind this massive resource for sound professionals.

Hyunkook Lee, Katia Sochaczewska, Nick Wollage
Hyunkook Lee, Katia Sochaczewska, Nick Wollage
Grassroots Ambisonics
Electronic Music
3D Audio

Grassroots Ambisonics

Contemplation on the role and potential contribution of DIY grassroots initiatives to the development of contemporary spatial audio field. The article unfolds through reflection on Ambisonic summer lab — an initiative made by artists for artists, built through collaboration, mutual help, and open exchange. By creating conditions and connecting people across countries, we aim to contribute to the emergence of a new scene for spatial music — one that values openness over competition, and curiosity over perfection.

Polina Khatsenka
Polina Khatsenka
A Song For Two Mothers / OCCAM IX
Interfaces
Electronic Music
DIY Electronics

A Song For Two Mothers / OCCAM IX

In A Song for Two Mothers and Occam IX, Laetitia Sonami and Éliane Radigue explore the transition from analog resonance to digital imagination. Paul DeMarinis reflects on sound, space, and time — connecting Radigue’s flowing Occam series with Sonami’s Spring Spyre instrument, where resonance, drift, and transformation become one continuous current of sound.

Paul DeMarinis
Éliane Radigue
Laetitia Sonami
Paul DeMarinis, Éliane Radigue, Laetitia Sonami
Concept-based Explanations for Music Emotion Recognition
Music aesthetics

Concept-based Explanations for Music Emotion Recognition

Concept-based explanations have emerged as an approach to make models explainable in a human-understandable way. In this article, we investigate extracted concepts for a music emotion recognition model. In a listening experiment, we explore properties of found concepts and show how to present them to users. The article is based on our paper and introduces only parts of our research. More information is provided in the paper.

Verena Praher
Verena Szojak
Verena Praher, Verena Szojak
IAMF – An open 3D audio format on the horizon
Audiosoftware

IAMF – An open 3D audio format on the horizon

Amidst the multitude of 3D audio formats like MPEG-H, Dolby Atmos, DTS:X and others, there is a new, open format emerging, IAMF. Let’s have a look at what it's all about and what it means for the future of immersive audio.

Marvin Scholz
Jean-Baptiste Kempf
Marvin Scholz, Jean-Baptiste Kempf
Immersive Audio and Modern Well-being: Beyond Stereo
Fieldrecording
Electronic Music
3D Audio

Immersive Audio and Modern Well-being: Beyond Stereo

As a sound artist and producer, I explore how immersive audio reshapes modern well-being. Beyond stereo, spatial listening activates perception, emotions, and collective experiences. In this article, I’m going to show you how and why.

Claudio Vittori
Claudio Vittori
My Two Cents on AI and Sonic Creativity
Electronic Music
Audiosoftware

My Two Cents on AI and Sonic Creativity

Francisco López delves into his decades-long work with autonomous sonic systems, which goes beyond today's prompt-based AI. From his visionary concept of a "sonic alter ego" to live performances by AI-driven entities such as PEPA and HARING, López makes a case for artistic collaboration with evolving, unknowable systems. It is a compelling call to embrace the potential of machine creativity and rethink what it means to compose.

Francisco López
Francisco López
SEMA - Statistic Electroacoustic Music Analyzer
Music and AI
Audiosoftware

SEMA - Statistic Electroacoustic Music Analyzer

Analyzing complex and often abstract forms of sonic expression presents unique challenges, moving beyond traditional score-based methods focus on the inherent qualities of the sound itself. To address this, computational tools have become invaluable, offering objective insights into the sonic landscape of electroacoustic works. But how to apply these tools in real-life situations, and how to easily interpret data collected during analysis?

Milan Milojković
Milan Milojković
Marine soundscape ecosystems at risk: a data-driven spatial-sound interactive experience to raise awareness
Fieldrecording
Audiosoftware
3D Audio

Marine soundscape ecosystems at risk: a data-driven spatial-sound interactive experience to raise awareness

504 Ways Of Listening is an immersive interactive installation that transforms underwater acoustic data into three-dimensional soundscapes. It reveals the impact of human-made noise in the oceans and invites deep listening as a way to reconnect with marine ecosystems.

Pier Alfeo & Alessio Mastrorillo
Pier Alfeo & Alessio Mastrorillo
Towards personal spatial sound instruments
Electroacoustic music
Audiohardware
3D Audio

Towards personal spatial sound instruments

Whether you’re an artist searching for new ways to work with space and sound, or you run an art center, research lab, residency or a festival looking to expand what you can offer, the landscape of spatial sound is changing. This article is about those changes, the challenges many of us face, and a new approach leaving our Spatial Sound R&D Lab and entering the world — codenamed the "Singing Watermelons" — inviting the curious minds and unstoppable artists to help shape what comes next.

Patrick Kizny
Patrick Kizny
Binaural Conversion of Electroacoustic Music for the AudioSpace
Audiosoftware
3D Audio

Binaural Conversion of Electroacoustic Music for the AudioSpace

Converting multichannel electroacoustic compositions for headphone listening presents unique technical and artistic challenges. How do we preserve spatial intent while adapting to binaural playback?

Jakob Gille
Jakob Gille
Composing Transmedia and Modes-of-Encounter: Navigating Vertical and Horizontal Attention
Media Art
Composition
Electronic Music

Composing Transmedia and Modes-of-Encounter: Navigating Vertical and Horizontal Attention

Transmedia composition unfolds across multiple interconnected works using different media-constellations. This essay explores how the relationships between the works generate meaning, and how different modes-of-encounter invite various forms of perception and interpretive possibilities.

Marko Ciciliani
Marko Ciciliani
How Musicians Really Connect with Their Audience: The Science of Musical Emotion
Music and AI

How Musicians Really Connect with Their Audience: The Science of Musical Emotion

New research reveals how musicians truly connect with audiences: it's not technical perfection, but expressive and improvisational playing that drives emotional alignment—measurable through sound, brainwaves, and machine learning.

Spyridon Kantarelis
Vassilis Lyberatos
Spyridon Kantarelis, Vassilis Lyberatos
Systematic Anarchy
Contemporary music
Composition

Systematic Anarchy

What happens to music when everyone becomes a composer? This article explores John Cage’s vision of an “anarchic society of sounds” as it unfolds in today’s participatory music culture. The narrative traces developments from historical experiments to generative AI, all informed by the author’s firsthand experiences.

Ben Neill
Ben Neill
Hardware Hacking
Interfaces
DIY Electronics

Hardware Hacking

In an excerpt from Semi-Conducting: Rambles Through the Post-Cagean Thicket (Bloomsbury 2025), Nic Collins describes the origins in the early 2000s of his workshops and books on hardware hacking as a response to the lack of tactility in digital tools for sound.

Nicolas Collins
Nicolas Collins
Examining Quantum Computational Complexity and Entropy in Artistic Form
Electronic Music

Examining Quantum Computational Complexity and Entropy in Artistic Form

What does a quantum state sound like? What if the invisible dance of quantum bits could not only be heard but also seen? Here, we explore how quantum circuits become instruments of artistic expression, uniquely combining quantum music and fractal art - two fields never before merged - to generate visuals and sound shaped by quantum mechanics.

Mekena McGrew
Mekena McGrew
The concept of Volumiphony
Electroacoustic music
3D Audio

The concept of Volumiphony

The 3rd age of multichannel diffusion research focuses on the design of so-called primary forest spaces. In order to specify a terminology that would better define the spaciotemporal metric of sound masses and the geodesic path of each of them in its curved space-time, the term volumiphony seems the most appropriate to define 3D multichannel diffusion.

Jean Voguet
Jean Voguet
Creating tonal transitions using dynamic time warping
Composition

Creating tonal transitions using dynamic time warping

Dynamic Time Warping is a method for analyzing time series. In my work, I use Dynamic Time Warping as a means to create transitions between sound sequences as compositional material. My article attempts to contextualize my aesthetic and technical approaches in relation to this algorithm.

Amir Teymuri
Amir Teymuri
Ircam Spat: A Swiss army knife for immersive audio creation and performance
Audiosoftware
3D Audio

Ircam Spat: A Swiss army knife for immersive audio creation and performance

Ircam Spat is an extensive toolkit for spatial audio. Running in the Max environment, it features more than 300 modules, including audio processors, control objects, and graphical user interfaces, encompassing state-of-the-art spatialization techniques. Its highly flexible and modular design enables its use across various applications, such as concerts, mixing, post-production, virtual and augmented reality, sonic installations, and sound design. This versatility makes Spat a Swiss army knife for spatial sound.

Thibaut Carpentier
Thibaut Carpentier
Innovative streaming with the 3D AudioSpace from Sounding Future
Electronic Music
Electroacoustic music
3D Audio

Innovative streaming with the 3D AudioSpace from Sounding Future

In the 3D AudioSpace of Sounding Future, artists present their audio tracks in high-quality 3D audio. To kick things off, I'm introducing the features of the new audio streaming platform here.

Fränk Zimmer
Fränk Zimmer
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