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Tools

Tools

Curated software, frameworks and platforms for sound-related practices.

4 entries

Tools

Wwise
Framework / SDK
3D Audio
Game Audio

Wwise

Audiokinetic

Wwise is an audio middleware suite for interactive media and games. It comprises a graphical authoring tool and a cross-platform sound engine, with components for spatial audio, interactive music, dynamic mixing, and integrated platform support, used in game audio production, automotive sound, acoustic simulations and location-based entertainment.

Unreal Engine MetaSounds
Framework / SDK
Game Audio
3D Audio

Unreal Engine MetaSounds

Epic Games

MetaSounds is the procedural audio system in Unreal Engine 5, providing audio designers with node-graph control over DSP graph generation for sound sources. It supports sample-accurate triggers, runtime modification via the MetaSound Builder API, and integrated spatialization, used in game audio, interactive media, and real-time virtual production.

howler.js
Library
Web Audio
Game Audio
3D Audio

howler.js

GoldFire Studios

howler.js is a JavaScript audio library defaulting to the Web Audio API with HTML5 Audio fallback. It provides a unified API for sound playback, sprites, fades, stereo panning, and 3D spatial audio with cone attributes, used in browser games, interactive web experiences, and Facebook Instant Games.

atmoky trueSpatial
Plugin
3D Audio
Game Audio
VR/AR

atmoky trueSpatial

atmoky

atmoky trueSpatial is a plug-in suite for binaural and spatial audio rendering in game engines and audio middleware. It provides a perceptually-optimised spatialiser, externalisation, source occlusion and directivity, near-field effects, and Ambisonic rendering up to higher orders, used in game audio, VR, and XR production.