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Create · Sounding Future Worlds

Early access · 2026

Worlds

Build walkable 3D sound worlds in your browser, no code required. Place sounds in space, then step inside and listen.

How do you capture a walk-through sound installation? You don't record it — you rebuild it.

In a physical sound installation there is no fixed listening position and no fixed duration. Visitors move freely — their path is the work. A recording from one spot loses exactly that freedom. Worlds builds it in from the start: a virtual space you can actually walk through, where sound behaves the way space does. Part of the Sounding Future platform.

What you build with

Every world is built from four elements.

Frame

Space

The global acoustic frame of a world: reverberation, room character, externalization. Tight and dry, or wide and resonant.

Point

Sources

Point-like sound sources with physically plausible distance and directivity — radiating a full 360° or in a focused cone, like a loudspeaker.

Area

Zones

Area-based sound beds that fill a region with ambience. Enter, and the sound fades in; leave, and it fades out. Zones can overlap with clear priorities.

Trigger

World Objects

Interactive triggers, visible or invisible: approach one and a sound starts, a text appears, a change unfolds. The tool for narrative moments.

The editor

Open the link and start building. Nothing to install.

Rooms

From a simple box to a 360° photo of a real courtyard.

Start with a neutral geometric space to test an idea, upload your own 3D model, or use a 360° photo as a photorealistic backdrop. Recreate a real place where an installation will later stand — or build spaces that would be impossible in physical reality.

The Worlds editor showing a box room with sound sources, zones and objects placed across the floor
Room · box / dome / 3D model / 360°
Perspectives

Step inside your own composition — at any moment.

Three views: bird's-eye for precise placement, third-person for overview, and first-person to walk through the world exactly as visitors will later. You are not mixing on a timeline — you are shaping a space you can enter immediately. In explore mode, the tools disappear and only the world remains.

Explore mode in Worlds: the editor tools are hidden and only the world and its sound sources remain
First-person view · explore mode
Mixer & sync

A mixing desk for space instead of a timeline.

Every Source, Zone and sounding Object gets its own channel with mute, solo, level and reverb send — a workflow familiar from any DAW, transferred to the spatial context. Sources can be grouped for sample-accurate sync, so an eight-channel composition plays as one coherent work, each channel anchored at its place in space.

The Worlds mixer: per-source channel strips with mute and solo, alongside distance, reverb send and directivity controls
Mixer · mute / solo / level / reverb send
What Worlds is for

A tool and a stage.

Document

Preserve walk-through installations.

Rebuild an existing installation virtually — with free position and duration intact. Not a recording of one state, but the work itself, walkable online long after the physical exhibition closes.

Compose

Build what physical space can't hold.

Vast rooms, dozens of simultaneous sources, impossible architectures. Worlds is a compositional space in its own right — a venue that exists only online, taking the medium seriously as a stage.

Prepare

Plan installations before they exist.

Recreate the actual courtyard, gallery, or hall where a work will stand — and experience on screen how a composition feels on site, before a single loudspeaker is placed.

From the browser into the courtyard
Visitors with headphones in the courtyard of the Volkskundemuseum Graz
Walkable sound worlds — headphones, tracking, and the courtyard of the Volkskundemuseum Graz.
8–11 October 2026 · Volkskundemuseum Graz

Three worlds leave the screen and become a walkable installation.

Visitors move through the museum courtyard with headphones, located in space via tracking — hearing live how the sound changes with every step and every turn of the head. Three composers have each built their own world with Worlds, now travelling the opposite way: from the virtual world into real space.

Natasha Barrett

Composer

Gerriet K. Sharma

Composer

Otto Iivari

Composer
Partners
Ernst von Siemens MusikstiftungLand Steiermark KulturStadt Graz KulturORF musikprotokoll

Early access

Build one of the first worlds.

Worlds is opening in stages, developed hands-on with composers and curators. Join the waitlist for updates and early access — we're onboarding artists and institutions step by step. If you're a festival, museum, university or gallery interested in working with Worlds, tell us and we'll be in touch directly.

Who we're onboarding

  • Composers & sound artists
  • Curators
  • Institutions — festivals, museums, universities
  • Researchers & educators
Join the waitlist

One or two emails at most — updates on the beta and early-access invitations. No spam, unsubscribe anytime.