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Sounding Future

Worlds

Build walkable 3D sound worlds in your browser, no code required. Place sounds in space, then step inside and listen.

Worlds editor: a box room seen from above at an angle, with sound sources as speakers and objects with trigger circles on the floor
The editor · room, sound sources and trigger objects in one view

What Worlds is for

Document

Preserve walk-through installations.

Rebuild an existing installation virtually — with free position and duration intact. Not a recording of one state, but the work itself, walkable online long after the physical exhibition closes.

Compose

Build what physical space can't hold.

Vast rooms, dozens of simultaneous sources, impossible architectures. Worlds is a compositional space in its own right — a venue that exists only online, taking the medium seriously as a stage.

Prepare

Plan installations before they exist.

Recreate the actual courtyard, gallery, or hall where a work will stand — and experience on screen how a composition feels on site, before a single loudspeaker is placed.

Four elements

Every world is built from space, sources, zones and world objects.

Frame

Space

The global acoustic frame of a world: reverberation, room character, externalization. Tight and dry, or wide and resonant.

Point

Sources

Point-like sound sources with physically plausible distance and directivity — radiating a full 360° or in a focused cone, like a loudspeaker.

Area

Zones

Area-based sound beds that fill a region with ambience. Enter, and the sound fades in; leave, and it fades out. Zones can overlap with clear priorities.

Trigger

World Objects

Interactive triggers, visible or invisible: approach one and a sound starts, a text appears, a change unfolds. The tool for narrative moments.

The editor

Built in the browser. Nothing to install.

Step inside your own composition — at any moment.

Explore mode in Worlds: first-person view in a dark room, speakers floating at different heights
Perspective · first person, explore mode

A mixing desk for space instead of a timeline.

Worlds mixer: channel strips for sources, zones and objects, and a selected speaker with its visible directivity cone
Mixer · channels, directivity

Motion and Particles

New in Worlds: two ways to set a source in motion and to scatter its sound.

Motion

Moves a source through space as a single point.

Orbit · Pendulum · Drift · Drawn path · Shy or curious · Follow · Driven by its own sound · Groups

Particles

Breaks a source into short grains that hang in space as a cloud, like dust in light.

Drifting cloud · Glowing grains · Turns to dust as you approach · Density follows loudness · Darker tone

Combined, the cloud travels with the moving source.

How do you capture a walk‑through sound installation? You don't record it — you rebuild it.

Visitors move freely — their path is the work.

How Worlds began

Three worlds left the screen and became a walkable installation.

8–11 October 2026 · Volkskundemuseum Graz · ORF musikprotokoll

Visitors with headphones walking through the courtyard of the Volkskundemuseum Graz during Worlds / Graz at ORF musikprotokoll 2026
Worlds / Graz in the courtyard of the Volkskundemuseum Graz, ORF musikprotokoll, October 2026. Headphones and a tracking set, no screen.

A production of Sounding Future — Platform for Innovative Music and Audio Technology.

In cooperation with

ORF musikprotokollVolkskundemuseum Graz

Supported by

Ernst von Siemens MusikstiftungProvince of Styria — Kultur, Europa, SportCity of Graz

Early access

Build one of the first worlds.

Worlds is opening in stages, developed hands-on with composers and curators. Join the waitlist for updates and early access — we're onboarding artists and institutions step by step. If you're a festival, museum, university or gallery interested in working with Worlds, tell us and we'll be in touch directly.

Who we're onboarding

  • Composers & sound artists
  • Curators
  • Institutions — festivals, museums, universities
  • Researchers & educators
Join the waitlist

One or two emails at most — updates on the beta and early-access invitations. No spam, unsubscribe anytime.

FAQ