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Tools

Tools

Curated software, frameworks and platforms for sound-related practices.

4 entries

Tools

SuperCollider
Standalone Application
Audiosoftware
3D Audio

SuperCollider

SuperCollider community

SuperCollider is an open-source environment and programming language for real-time audio synthesis and algorithmic composition. It comprises a real-time audio server (scsynth, plus the multi-threaded supernova), an interpreted, object-oriented language (sclang) for controlling the server, and an integrated editor (scide). It is the host platform for the Ambisonic Toolkit (ATK for SuperCollider) and a wide range of HOA UGens, and is widely used in live coding, electroacoustic composition, and spa

REAPER
Standalone Application
Audiosoftware

REAPER

Cockos Incorporated

REAPER is a cross-platform digital audio workstation (DAW) for multitrack audio and MIDI recording, editing, mixing, and mastering, with a small footprint, scriptable interface, and broad plug-in format support (VST, VST3, AU, LV2, CLAP, JSFX). Multichannel routing throughout the signal chain and a per-track channel count up to 128 make it widely used as a host for spatial-audio plug-in suites in Ambisonic, immersive, and multichannel sound installation work.

Pure Data
Standalone Application
Audiosoftware
3D Audio
Sound Installation

Pure Data

Pure Data community

Pure Data (Pd) is an open-source visual data-flow programming environment for real-time audio, video, and graphics. Patches are built by connecting object boxes; the standard Pd-vanilla distribution provides core audio and MIDI processing, with extensions (cyclone, ELSE, GEM, IEM ambisonics) adding higher-level functionality. Widely used in academic research, sound installation, and live electroacoustic composition.

Max
Standalone Application
Audiosoftware
3D Audio
Sound Installation

Max

Cycling '74

Max is a commercial visual programming environment for music, sound, graphics, and interactivity. Patches are built by connecting graphical objects on a canvas; the MSP layer provides real-time DSP, Jitter handles video and 3D graphics, and Gen enables low-level signal-rate code generation. Used widely in interactive sound installation, electroacoustic composition, and real-time spatial audio (often as host for the ICST Ambisonics Tools and similar externals).