3D audio in games, new music notation, generative AI in music and music for double vinyl
SF-Newsletter
1 min
Transceiver – a Quadraphonic Piece for Double Vinyl
"Transceiver" is a quadraphonic piece of music for two record players, recorded at various locations in Vienna by Aras L. Seyhan and Stefan Voglsinger. It invites you to experiment and listen together and thematizes the development of communication over distance. The release is planned as a double vinyl and reflects acoustic and digital forms of communication.
True Spatial Audio in Gaming, XR, and Beyond
Markus Zaunschirm explains how spatial audio improves immersion in games and XR applications. The spatial distribution of sound creates a realistic listening experience that increases the user's emotional connection and concentration. Technologies such as Atmoky's Spatial Audio Plugins integrate seamlessly with popular game engines to deliver high-quality audio experiences.
Reading music notation beyond style
Cat Hope shows how traditional notation is often inaccessible and style-specific. She argues for new notation systems that can be learned immediately and bring musicians of all genres together. These systems should utilize dynamic and visual elements to promote broader accessibility and creative freedom.
The Dawn of AI-Assisted Music Creation: Embracing the Future of Generative AI
Michael G. Wagner describes how generative AI like Udio is revolutionizing music production. These technologies are democratizing music production by enabling high-quality audio experiences with minimal human intervention and expanding creative potential.
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